This is G o o g l e's cache of http://mooglemb.com/viewtopic.php?p=266627&sid=a3ae0a05ad8886f891bdc492dc77dfd4 as retrieved on Feb 28, 2005 06:27:35 GMT.
G o o g l e's cache is the snapshot that we took of the page as we crawled the web.
The page may have changed since that time. Click here for the current page without highlighting.
This cached page may reference images which are no longer available. Click here for the cached text only.
To link to or bookmark this page, use the following url: http://www.google.com/search?q=cache:b8E20C9H0MYJ:mooglemb.com/viewtopic.php%3Fp%3D266627%26sid%3Da3ae0a05ad8886f891bdc492dc77dfd4+site:mooglemb.com+topic&hl=en&ie=UTF-8


Google is not affiliated with the authors of this page nor responsible for its content.
These search terms have been highlighted: topic 

MoogleMB.com :: View topic - Kulock in 3D!
Better to get it out of the way?

Kulock in 3D!

 
Post new topic   Reply to topic    MoogleMB.com Forum Index -> Artwork Archives
View previous topic :: View next topic  
Author Message
Sofox
The Soaring Fox with jet shoes and a gliding tail
Remote Avatar
Location:
On an island surrounded by water.

PostPosted: Mon Dec 13, 2004 8:13 pm    Post subject: Kulock in 3D! Reply with quote









Yep, Kulock the moogle, great Ruler of all that is Good(within the Moogle Cavern), the King of Mog, the grand poobah, the guy who puts Moogle into MoogleMB, is now in the 3rd dimension!

Made with the open source Blender ( www.blender.org ), I worked on this for goodness knows how many hours, doing parts of it here and there since about mid September.
I chose Kulock as a thank you to probably the greatest moogle that ever lived for giving us such a cool community and because he is cool to model. (I heard him commenting a while ago that he dosn't get that much fanart, well I hope this helps you feel more appreciated!).
Making it was quite a challange, I'd dabbled (and I mean dabbled) in other 3d programs before but this is definitly the biggest 3d project I'd ever undertaken and completed successfully. In terms of Blender, it was definitly a step up from my only other Blender model, the blue baseball cap.
So working on it on and off, gradually making progress, at times not sure it would ever be completed, other times getting fustrated, ofren looking up references for information about how to do stuff, but finally, tonight, I dubbed it complete. Well, as complete as it can be for this stage. There were things like the hands and whiskers I'd have liked to improve upon, but I felt I had put enough work into them already and should just leave it at that. I was also thinking of rigging the model so I could pose it and maybe do some animation, but gimme a break, I think this is enough for now.
All in all, I think I leared a lot from doing this. Next time I'd like to learn some more advanced techniques as well as have better reference for the model and a better idea on how to make it come out the way I want it to, but I guess those are things that all artist want.
There's a copy of the blend 3d model file here: http://netsoc.tcd.ie/~sofox/3d/kulock3d/Kulock3d.blend in case anyone wants to look at it and maybe make their own changes, although I warn you, it may not look so pretty when you get up close. What can I say, I'm new at this.
Well having said that, I close my post, any thoughts, comments, critizisms, advice, ideas, questions, suggestions etc are welcome to follow.
Sig Division Line


Kulock in 3D!

Back to top
View users profile Send private message Send email Visit posters website AIM Address
Sabator
he he pick up the pace
Remote Avatar
PostPosted: Tue Dec 14, 2004 2:16 pm    Post subject: Reply with quote

I am shocked and aroused. this rocks.
Sig Division Line


[Evan] 10:57 pm: Hey look, everyone!
[Evan] 10:57 pm: Did you know Hitler made a sequel to Mein Kampf?
[Evan] 10:57 pm: http://boards.gamefaqs.com/gfaqs/tos.php
Back to top
View users profile Send private message Send email AIM Address MSN Messenger
Keith Stack

Remote Avatar
PostPosted: Tue Dec 14, 2004 5:31 pm    Post subject: Reply with quote

That's awsome. O_O
Sig Division Line
*points to avatar* Tuesday Taeshi lives for the weekend, sir.
Back to top
View users profile Send private message Send email Visit posters website AIM Address Yahoo Messenger MSN Messenger
Oni Lukos
I made this avatar myself! I'm so...yeah.
Remote Avatar
Location:
n/a

Currently Playing:
around with Linux
PostPosted: Sat Dec 18, 2004 12:28 pm    Post subject: Reply with quote

I looked at this and instantly knew it was made in Blender. It's the patches.

I can't figure out Blender XD
I haven't really tried, but...
Sig Division Line
Back to top
View users profile Send private message Send email Visit posters website AIM Address MSN Messenger
Seph
Jesus Reborn
Remote Avatar
Location:
Brickstown

Currently Playing:
City of Heroes
PostPosted: Sat Dec 18, 2004 1:07 pm    Post subject: Reply with quote

Blender is one hell of an app. When I say that, I mean it's hard as hell to do anything. I tried to find help on it, etc., but it was just too much. I'll stick to Milkshape for that. XD

Anyhow, on to commenting on the model. Looks pretty nice! Obviously, the hands aren't that great, but the rest seem absolutely fine (including the whiskers).
Sig Division Line
DeviantART

City of Heroes Characters:
Guardian

Bloody Duke - Level 30 Magic Scrapper
Seph Hexen - Level 6 Magic Controller

Victory
Eye of Osiris - Level 11 Magic Scrapper
Back to top
View users profile Send private message
Sofox
The Soaring Fox with jet shoes and a gliding tail
Remote Avatar
Location:
On an island surrounded by water.

PostPosted: Sat Dec 18, 2004 4:52 pm    Post subject: Reply with quote

Thanks for the complements guys, I'm happy to hear you like it.

As for Blender, you can do a fair bit with it once you get the jist of it, just don't expect to be able to immediatly pick it up without some form of documentation handy (The help menu in the Blender I have links to Blender tutorials and documentation on the internet. That's what I used to figure out how to use it.)
Sig Division Line


Kulock in 3D!

Back to top
View users profile Send private message Send email Visit posters website AIM Address
SonKnuck
Fate
Remote Avatar
Location:
Quebec

Currently Playing:
SonKnuck Adventures
PostPosted: Sat Dec 18, 2004 5:25 pm    Post subject: Reply with quote

AWESOME!
Sig Division Line
~~SonKnuck has posted~~
~~but now he is done~~
So you must appreciate THIS:

Back to top
View users profile Send private message Visit posters website AIM Address MSN Messenger
Epon
Meet George Epon!
Remote Avatar
Location:
NJ

PostPosted: Sat Dec 18, 2004 5:31 pm    Post subject: Reply with quote

It reminds me of the Archie comics where they used to have the ads for backissues, and there'd be Sonic Jam 3D models in it lol.
Sig Division Line



Get Firefox!
Back to top
View users profile Send private message Visit posters website AIM Address
Gagaman
At last my name is not stuck 2 years in the past! (Thx H Hawg)
Remote Avatar
Location:
Yes.

Currently Playing:
Sonic Adventure:DX
PostPosted: Sat Dec 18, 2004 5:46 pm    Post subject: Reply with quote

Sort of reminds me of the Sonic the Fighters models myself, it's the belly I think..
Sig Division Line
Back to top
View users profile Send private message Send email Visit posters website MSN Messenger
Oni Lukos
I made this avatar myself! I'm so...yeah.
Remote Avatar
Location:
n/a

Currently Playing:
around with Linux
PostPosted: Sat Dec 18, 2004 5:56 pm    Post subject: Reply with quote

Epon wrote:
It reminds me of the Archie comics where they used to have the ads for backissues, and there'd be Sonic Jam 3D models in it lol.

Heh, I remember that. Those had less polygons, though. A lot less. Didn't know they were from Sonic Jam, though.
Hmmm.
I have to play my Saturn more.
Sig Division Line
Back to top
View users profile Send private message Send email Visit posters website AIM Address MSN Messenger
Kulock
Easily Distracted
Remote Avatar
Currently Playing:
Metal Slug Advance
PostPosted: Sat Dec 18, 2004 8:11 pm    Post subject: Reply with quote

Yow. I'm shocked, to be honest. But in a good way, this is a very nice surprise, and considering you got no help from me (because I didn't know about it), and it was a learner project for you, you still did an undoubtably excellent job. Did you adapt this from a premade Tails model, or do it all by hand? If the latter, you did some impressive work in some of the parts, like the ears and whiskers, and even if you didn't do those, you still did a great job on the wings and deallybopper. (Need to scoot the wings up my back a little bit, and maybe seperate them, though.)

That's really neat, thank you very much, I mean it. Quite a nice surprise, I have to say.
Back to top
View users profile Send private message Send email Visit posters website
Squiggles the Chao
A super-special thanks to TaeshiLH for the awesome avatar!
Remote Avatar
Location:
Station Square Chao Garden

Currently Playing:
The Game
PostPosted: Sat Dec 18, 2004 10:49 pm    Post subject: Reply with quote

I haven't used blender in quite a while, as I've had no need to do 3D modeling aside from the novelty of it, but there are a few tools in the program designed to smooth out models, to make them look more natural, and there are some rendering filters to make it look more lifelike. I'd explore the tutorials and the documentation on their site, it might make your model look even better, no extra work required.
Back to top
View users profile Send private message Visit posters website AIM Address
Sofox
The Soaring Fox with jet shoes and a gliding tail
Remote Avatar
Location:
On an island surrounded by water.

PostPosted: Sun Dec 19, 2004 8:02 am    Post subject: Reply with quote

Thanks Ku, glad you like the model, and nope, didn't use any preexisting Tails model, I made the whole thing from scratch (Damn, forgot to remove tail feathers!), or at least, from the supplied primitives. The deallybopper was actually pretty easy to do, just used a standard sphere mesh and a NURBS tube. The tube was a little tricky to position but since it was NURBS I just had to figure out how I wanted it to curve and didn't need to mess with polygons. The wings were pretty tricky though, I actually needed to look up bat wing pictures on the internet so I knew how to do the bone structure. The ears and whiskers took their share of time and effort too. A case of constantly changing them, and shaping them and altering them until the became close to what I wanted. Getting the right shape was tricky since I lacked good reference, namely using pixellated sprites. I originally used a old hoaxes of you for front and side reference, but when I switched over to your current Advance sprite sheet, I realised that there were a lot of subtle differences (not the apparel, which I intended to include from early on) which I had to accomodate for. However, it helped me realise that there were many different styles of drawing you so I should accept I have my own style and not to kill myself if it didn't turn out exactly as another version of you did.

Squigs: There was an option called "Set Smooth" that would have smoothed the meshes in the model, but after using it, I didn't think it looked as nice. However, your probably right in that there are other ways to give the model a less polygonal feel to it so I'll look into it.
Sig Division Line


Kulock in 3D!

Back to top
View users profile Send private message Send email Visit posters website AIM Address
JinnaiGuy
feels Minish
Remote Avatar
Location:
Pittsburgh, PA

PostPosted: Sun Dec 19, 2004 8:44 am    Post subject: Reply with quote

I am awe-inspired. 3D modeling's probably my next level.
Sig Division Line
"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it seems like two hours. That's relativity." -- Albert Einstein

Sv4 RC1 | More on OS-tans | El-Hazard Online
Back to top
View users profile Send private message Send email Visit posters website
CrazyMrLeo
Look over there! "Where?" There!
Remote Avatar
Location:
The Canada

PostPosted: Sun Dec 19, 2004 6:24 pm    Post subject: Reply with quote

Gaaw... Nifty as all else. Way to go, man.
Sig Division Line
No, his name is not actually Fear. It is working as an imperative statement telling you TO FEAR the chipmunk. I don't know what his actual name is. It's probably something like Chuck, Larry, or Jhonka.
Back to top
View users profile Send private message Send email Visit posters website AIM Address
Keith Hemari
Euthzi quguzi, da ado eogegi.
No Avatar Selected
Location:
The good ol' U.S. Of A.

Currently Playing:
Sonic Heros and Animal Crossing
PostPosted: Mon Dec 20, 2004 6:08 pm    Post subject: Reply with quote

Very cool!

It would be a hoot to see it animated.. and maybe made to dance... *snicker*
Sig Division Line
--Keith T. Hemari

I honestly can't think of a thing to say.
Back to top
View users profile Send private message AIM Address
H Hog
Snap back to insanity
Remote Avatar
Location:
teh neterlandz.

Currently Playing:
it smart by releasing new issues of The Horror multiple times a week. 2 MORE STRIPS UP, PEOPLE. GO READ. =D
PostPosted: Sun Dec 26, 2004 7:15 pm    Post subject: Reply with quote

Instead of smoothing out, it'd be great if there was some kind of fur-texture you could give it.

As it is now though, it's still killer awesome. =D
Sig Division Line
INSERT PRIMAL SCREAM HERE
Link me plz? International Moron Patrol. Starring Roger, Bustin, ZoDy, Henrik, Hentaiboy, and H Hog. Behold these weirdoes as they kick the ass of children's icons, world leaders gone evil, and John Hedgehog.

I AM ONE OF THE INFLICTED, I MUST HAVE PEANUT BUTTER TO SATIATE MY DORK URGES! -Scott *talks to his sock puppet* We're all alone Mr. Sock. [Mr.S] Shut up. -Neil Social Engineering - Because there's no update patch for Human Stupidity. -thebroken.org crew ...unless something goes dreadfully wrong, probably involving Hamtaro and his adventures with high explosives. "Koosh Koosh! *KABOOM*"- Kulock The power of cod compells me. -Leo ARM YOURSELF WITH KNOWLEDGE! KNOW THE OBVIOUS! -Andrusi 32 KILOS OF RAM, BABY -Matrixx
Back to top
View users profile Send private message Send email Visit posters website AIM Address MSN Messenger
Speedo

No Avatar Selected
Location:
The land of all things fast

PostPosted: Tue Jan 18, 2005 8:35 am    Post subject: Reply with quote

cool like the 3D image if you improve it show us
Back to top
View users profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    MoogleMB.com Forum Index -> Artwork Archives Printable version All times are GMT - 5 Hours
Page 1 of 1

Jump to:

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.1 © 2001, 2002 phpBB Group